SLorpedo Tweets

If plants can twitter, bridges can twitter and houses can twitter, why not mixed reality games? To find out, I’ve created a SLorpedo twitter account to experiment. To make it simple to find any SLorpedo games in world I’m planning to tweet locations using TinySL. Twitter also seems like a really nice way to get the score back out of Second Life; at the moment the score is only shown inside Second Life, but I quite like the idea of using a virtual world to work out the score for a real life game without ever logging in!

I also think that twitter might be an interesting way to keep track of object keys and channel keys inside Second Life, without needing my own server. So instead of copying a channel key from the Second Life client, the SLorpedo program could find out the key from Twitter… maybe.

To spiral further into mixed reality confusion, I’m also trying to display the SLorpedo Twitter feed back inside Second Life using QTtext. QTtext is a really simple way to display text on a prim using a plain text file and a media texture (even simpler than HTML on a prim which is on its way at last) and I’m hopeful that a bit of XSLT on a Twitter RSS feed will do the trick nicely.

Watch this space!

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2 thoughts on “SLorpedo Tweets

  1. Pingback: Twitter tracking, hashtags, BarCampBrighton2 and the return of SLorpedo « Notes from a small field

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