Game on for Fabric Composer

Earlier in the week I was pondering some blockchain gamification with @howard_is, inspired by a recent GameOn challenge for early professionals in IBM. After helping out with a run through of the IBM InterConnect Fabric Composer lab this morning, it seemed like a good opportunity to make a start.

BlueBlockAlone

Instead of running yet another car auction, I think it could be fun to have a demo based on a ‘business’ network for playing games. To keep some similar elements to the more common trading examples, I’m currently wondering if keeping tabs on multi-player adventure games would work. This is the model I’ve come up with so far, and it seems like something that could be hooked up to a simple text based (powered by Watson Conversation of course!) or graphical game interface.


/**
* Defines a data model for a multi-player game
*/
namespace org.example.game
enum ItemType {
o POTION
o WEAPON
}
asset Item identified by itemId {
o String itemId
o String name
o ItemType type
–> Player owner optional
}
asset Trophy identified by trophyId {
o String trophyId
o String name
–> Player owner optional
}
asset Game identified by gameId {
o String gameId
o Player[] players
–> Trophy prize
}
participant Player identified by characterName {
o String characterName
}

If you’re interested in playing with your own blockchain network, fire up the Fabric Composer Playground and have a go. If you want to know more @danielselman will be at InterConnect next week, or get in touch with the community. Better yet, join in!

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